NaruBonk Wiki Gioca
Wiki › Guides › Using natures

Using natures

The right nature does double damage. The full table is in the game's Glossary, here you'll see how to use it.

The cycle in one line

Firebeats →Windbeats →Lightningbeats →Earthbeats →Waterbeats →Fire

Against the nature it beats a jutsu deals ×1.75, against the one that beats it ×0.6. Taijutsu, Weapons, Shadow and Chakra have no weaknesses and always deal ×1.

How to use them

  1. Above enemies a green arrow if at least one of your jutsu is super effective, rossa if all your jutsu with a nature are resisted.
  2. Before a chapter check its enemies' natures on the page The Ninja Saga, and choose your ninja accordingly.
  3. Against a legendary open its guide in Legendary enemies: it tells you which of your jutsu are super effective.
  4. Keep at least one jutsu without a nature (Taijutsu or Weapons), which nobody resists.

Physical and chakra damage

Taijutsu and weapon jutsu are physical, all the others are chakra. A new jutsu's card says which, under its attack form. Some tools boost only one of the two families: Combat Bandages (physical), Chakra Card (chakra), Akimichi Red Pill (physical).

Statuses and reactions

Many jutsu leave a stato (Burned, Soaked, Paralyzed...). If you hit an enemy that has a status using the right nature, it triggers a Kekkei Genkai reaction: Soaked + Wind freezes, Burned + Earth makes lava, and so on.

Tip

An easy pair is a Water jutsu to soak enemies plus a Lightning one. The shock jumps to every soaked enemy nearby.