On the field
Every field (long mission zones too, not the Hideout) has fixed objects scattered around. The minimap shows only the areas already seen; the Hokage Statue and Ichiraku always.
Areas to charge are seals written on the ground: stay inside and the glyphs light up one wedge at a time, with talismans spinning above. Incoming attacks are a brushstroke circle that closes when the hit lands. Charges show up first as a painted lane with arrows that fills up to the tip. Step aside.
Map objects
Your first runs are simpler. Some objects, events and encounters show up after a few runs, in any mode. At the end of a run the game tells you when the next new thing arrives. The Daily Mission always has everything, because the rules are the same for everyone.

Stay 3s in the circle and choose the blessing of a Hokage for the rest of the run.

The Chunin Exams: defeat 22 enemies in 35 seconds for a tool scroll and 40 ryo.

Contains a Summoning Contract for your ninja. It charges as you fight.

Stay by the cage for 3s and the Leaf ninja you free fights with you for 90 seconds.

Pay ryo from the run to tear off the talisman and choose a ninja tool. The price goes up.

Tenten's scroll. A free ninja tool.

The frog wallet. Stand on its seal for a moment and it spits out 40 ryo.

Recover 30% of your health.

Gamakichi launches you forward and you land with the Leaf Dive.

Teuchi and Ayame's ramen. Healing, levels, damage and a tool.

Dice with the Legendary Sucker: lose, double or win a tool. When she wins, a strong enemy with no loot shows up. She wins more often with every play.
Tool scrolls

Generals, legendary enemies and the field itself drop a green scroll with a golden cord. Pick it up and it opens in a puff of smoke. Choose 1 ninja tool out of 3.
Event altars

A stone with the cursed mark and a torn sacred rope. Accept a curse in exchange for a reward.

The small shrine with the glowing seal. Fuse two maxed jutsu or make them collaborate. See Combined jutsu.
What's inside the objects, from blessings to menus, dice and events.
Hokage Statue blessings
Stay in the circle and choose 1 blessing out of 3, valid for the rest of the run.
| Blessing | Hokage | Effect |
|---|---|---|
| Will of Fire | Third Hokage | +15% damage for the rest of the run |
| Hashirama Cells | First Hokage | +40 max health and full health |
| Yellow Flash | Fourth Hokage | +10% movement speed |
| The Second's Techniques | Second Hokage | -8% jutsu cooldown time |
| The Fifth's Medical Ninjutsu | Fifth Hokage | +1 health regenerated per second |
Ichiraku menu
You pay with ryo from the run and prices go up with every order. Teuchi also offers a random ninja tool.
| Dish | Effect | Price |
|---|---|---|
| Miso Pork Ramen | Full health | 30 ryo |
| Teuchi's Special Ramen | Level up instantly | 45 ryo |
| Double Portion | +8% damage for the rest of the run | 55 ryo |
Tsunade's dice
The Legendary Sucker challenges you. You can lose the stake, double it, win a tool or hit the jackpot. When she wins, a strong enemy shows up that only drops experience. She wins more often with every play.
Technical details
The first stake is 50 ryo from the run, then 75, 115, 170 and so on. With every play Tsunade warms up and wins more often. The enemy her win brings drops no loot and has 50% more health for every time you have already lost.
| Outcome | First play | Second | Third | What happens |
|---|---|---|---|---|
| Tsunade wins | 45% | 57% | 69% | You lose the stake and a strong enemy with no loot arrives |
| You win | 40% | 31% | 23% | You get double the stake |
| Tool | 12% | 9% | 7% | Tsunade pays with a scroll. Pick 1 tool out of 3 |
| Jackpot | 3% | 2% | 2% | Four times the stake and a level |
Random events
Every so often (about one per chapter, one every 4 minutes in long runs, never during a legendary enemy) an event starts, marked on the minimap and in a box below it. Each event appears at most once per run.
| Event | What to do |
|---|---|
| Chakra Shrine | Stay in the circle to charge it |
| Fleeing Spy | Catch her before she escapes |
| Bell Test | Stay close to take his bell |
| Ambush | Assassins from the shadows! |
| Jonin Trial | Defeat the enemies in time |
| Forbidden Altar | A dark pact awaits you |
| Kunai Rain | Avoid the red zones! |
| Thick Fog | You can't see far |
| Traveling Merchant | Reach him to buy |
| Red Moon | Stronger enemies, double experience |
| Seal Altar | Fuse or join two jutsu |
| Tailed Beast Chakra | A tailed beast sleeps in the shrine |
| Dimensional rift | Enter the portal and hold out for a relic |
Technical details
The first event arrives between 150 and 210s, then one every 220-260s. Each event appears at most once per run.
| Event | From the second | Duration |
|---|---|---|
| Chakra Shrine | 30 | 45s |
| Fleeing Spy | 40 | 22s |
| Bell Test | 75 | 50s |
| Ambush | 60 | - |
| Jonin Trial | 70 | 30s |
| Forbidden Altar | 90 | 40s |
| Kunai Rain | 80 | 10s |
| Thick Fog | 100 | 30s |
| Traveling Merchant | 110 | 45s |
| Red Moon | 150 | 60s |
| Seal Altar | 40 | 50s |
| Tailed Beast Chakra | 180 | 40s |
| Dimensional rift | 240 | 40s |
Traveling Merchant
| Goods | Effect | Price |
|---|---|---|
| Wanderer's Bento | Full health | 30 ryo |
| Scroll of Experience | Level up instantly | 45 ryo |
| Thunder Powder | +8% damage for the rest of the run | 55 ryo |
| Light Sandals | +6% speed for the rest of the run | 40 ryo |
| Bone Die | +2 card rerolls | 25 ryo |
| Phoenix Feather | Come back to life once | 120 ryo |