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On the field

Every field (long mission zones too, not the Hideout) has fixed objects scattered around. The minimap shows only the areas already seen; the Hokage Statue and Ichiraku always.

Areas to charge are seals written on the ground: stay inside and the glyphs light up one wedge at a time, with talismans spinning above. Incoming attacks are a brushstroke circle that closes when the hit lands. Charges show up first as a painted lane with arrows that fills up to the tip. Step aside.

Map objects

Your first runs are simpler. Some objects, events and encounters show up after a few runs, in any mode. At the end of a run the game tells you when the next new thing arrives. The Daily Mission always has everything, because the rules are the same for everyone.

Hokage Statue1 per field

Stay 3s in the circle and choose the blessing of a Hokage for the rest of the run.

Scrolls of Heaven and Earth1 per field

The Chunin Exams: defeat 22 enemies in 35 seconds for a tool scroll and 40 ryo.

Summoning Scroll1 per field

Contains a Summoning Contract for your ninja. It charges as you fight.

Orochimaru's Prisoner1 per field

Stay by the cage for 3s and the Leaf ninja you free fights with you for 90 seconds.

Sealed scroll12 per field

Pay ryo from the run to tear off the talisman and choose a ninja tool. The price goes up.

Weapon scroll1 per field

Tenten's scroll. A free ninja tool.

Ryo frog12 per field

The frog wallet. Stand on its seal for a moment and it spits out 40 ryo.

Soldier Pills12 per field

Recover 30% of your health.

Gamakichi12 per field

Gamakichi launches you forward and you land with the Leaf Dive.

Ichiraku Ramen1 per field

Teuchi and Ayame's ramen. Healing, levels, damage and a tool.

Tsunade's Table1 per field

Dice with the Legendary Sucker: lose, double or win a tool. When she wins, a strong enemy with no loot shows up. She wins more often with every play.

Tool scrolls

Summoning scrollContains ninja tools

Generals, legendary enemies and the field itself drop a green scroll with a golden cord. Pick it up and it opens in a puff of smoke. Choose 1 ninja tool out of 3.

Event altars

Forbidden AltarEvent

A stone with the cursed mark and a torn sacred rope. Accept a curse in exchange for a reward.

Seal AltarEvent

The small shrine with the glowing seal. Fuse two maxed jutsu or make them collaborate. See Combined jutsu.

What's inside the objects, from blessings to menus, dice and events.

Hokage Statue blessings

Stay in the circle and choose 1 blessing out of 3, valid for the rest of the run.

BlessingHokageEffect
Will of FireThird Hokage+15% damage for the rest of the run
Hashirama CellsFirst Hokage+40 max health and full health
Yellow FlashFourth Hokage+10% movement speed
The Second's TechniquesSecond Hokage-8% jutsu cooldown time
The Fifth's Medical NinjutsuFifth Hokage+1 health regenerated per second

Ichiraku menu

You pay with ryo from the run and prices go up with every order. Teuchi also offers a random ninja tool.

DishEffectPrice
Miso Pork RamenFull health30 ryo
Teuchi's Special RamenLevel up instantly45 ryo
Double Portion+8% damage for the rest of the run55 ryo

Tsunade's dice

The Legendary Sucker challenges you. You can lose the stake, double it, win a tool or hit the jackpot. When she wins, a strong enemy shows up that only drops experience. She wins more often with every play.

Technical details

The first stake is 50 ryo from the run, then 75, 115, 170 and so on. With every play Tsunade warms up and wins more often. The enemy her win brings drops no loot and has 50% more health for every time you have already lost.

OutcomeFirst playSecondThirdWhat happens
Tsunade wins45%57%69%You lose the stake and a strong enemy with no loot arrives
You win40%31%23%You get double the stake
Tool12%9%7%Tsunade pays with a scroll. Pick 1 tool out of 3
Jackpot3%2%2%Four times the stake and a level

Random events

Every so often (about one per chapter, one every 4 minutes in long runs, never during a legendary enemy) an event starts, marked on the minimap and in a box below it. Each event appears at most once per run.

EventWhat to do
Chakra ShrineStay in the circle to charge it
Fleeing SpyCatch her before she escapes
Bell TestStay close to take his bell
AmbushAssassins from the shadows!
Jonin TrialDefeat the enemies in time
Forbidden AltarA dark pact awaits you
Kunai RainAvoid the red zones!
Thick FogYou can't see far
Traveling MerchantReach him to buy
Red MoonStronger enemies, double experience
Seal AltarFuse or join two jutsu
Tailed Beast ChakraA tailed beast sleeps in the shrine
Dimensional riftEnter the portal and hold out for a relic
Technical details

The first event arrives between 150 and 210s, then one every 220-260s. Each event appears at most once per run.

EventFrom the secondDuration
Chakra Shrine3045s
Fleeing Spy4022s
Bell Test7550s
Ambush60-
Jonin Trial7030s
Forbidden Altar9040s
Kunai Rain8010s
Thick Fog10030s
Traveling Merchant11045s
Red Moon15060s
Seal Altar4050s
Tailed Beast Chakra18040s
Dimensional rift24040s

Traveling Merchant

GoodsEffectPrice
Wanderer's BentoFull health30 ryo
Scroll of ExperienceLevel up instantly45 ryo
Thunder Powder+8% damage for the rest of the run55 ryo
Light Sandals+6% speed for the rest of the run40 ryo
Bone Die+2 card rerolls25 ryo
Phoenix FeatherCome back to life once120 ryo