Making ryo and spending it well
Your ryo carry over from run to run. Spend them to get stronger and hard chapters get easier.
How to earn them
- In every run, the more enemies you defeat and the longer you last, the more ryo you earn.
- La first clear of every mission and chapter, the rewards of Achievements and Tasks.
- The first seal of every creature in the Seal Scroll.
- The steps of the Research notebook in the Ninja Registry, for each ninja's runs, wins, level, defeated enemies and evolution.
- Hard and Nightmare difficulties multiply ryo (up to ×2.5).
What to spend them on
The Dojo has every upgrade. This is a good order to buy them in.
Right away
- Physical Training: +10 max health
- Chakra Control: +5% damage
- Chakra Sensor: +10% pickup range
- Phoenix Seal: Come back to life once with 50% health
When you have a few thousand ryo
- Fourth Seal: +1 jutsu slot in a run (4 instead of 3)
- Fourth Parchment: On level up choose between 4 cards
- Ninja Backpack: Bring 1 tool from Storage into a run per level (not legendary)
- Tsunade's Luck: Rarer tools in scrolls and +10% sealing parchments
- Market Deals: +8% ryo earned at the end of a run
The Fourth Seal is one of the purchases that changes runs the most. One more jutsu means more damage and more fusions.
Tenten's Shop
At first scrolls give only 45 basic tools. The others are bought in the Shop (from the Dojo) and from then on they can come out of scrolls. With the Seal Archive you remove from scrolls the ones you don't need.
At the festival stall
Spare lanterns turn into ryo: 5 lanterns for 150 ryo. Konoha's festivals
Supplies Market
On the Tasks screen you buy Supplies with ryo, up to 3 a day. Each extra copy bought the same day costs 50% more. Starting prices: Scroll of Experience 120, Summoning Contract 160, Updated Bingo Book 100, Travel Bento 220, Gamachan Purse 80, Chakra Lure 110.