Dynamic Entry
You arrive with a flying kick on three nearby enemies and plow through anyone in between.
In a run
Stats at level 1
47Damage
10Range
2.5sCooldown
3Hits
Goes up to level 8: +30% base damage and a random upgrade per level, an extra hit at levels 4 and 7.
Levels
The fixed growth, without the cards' random upgrades (which add on top).
| Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | Lv 8 |
|---|---|---|---|---|---|---|---|---|
| Damage | 47 | 61 | 75 | 89 | 103 | 118 | 132 | 146 |
| Range | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
| Cooldown | 2.5 | 2.5 | 2.5 | 2.5 | 2.5 | 2.5 | 2.5 | 2.5 |
| Hits | 3 | 3 | 3 | 4 | 4 | 4 | 5 | 5 |
Possible random upgrades
At every level the card adds one of these (the value grows with the card's rarity):
+10% damage-6% cooldown+1 hit+10% area
Attack form: Charge
Dash at the enemy and plow through anyone in between. Family: Melee.
Who learns it
Gairight away?
???A jutsu you haven't discovered yet.
Learned by a ninja you don't have yet.