Fang Over Fang
Kiba and Akamaru become two spinning drills that dash at the nearest enemies and plow through anyone in between.
In a run
Stats at level 1
60Damage
10Range
2.5sCooldown
2Hits
Goes up to level 8: +30% base damage and a random upgrade per level, an extra hit at levels 4 and 7.
Levels
The fixed growth, without the cards' random upgrades (which add on top).
| Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | Lv 8 |
|---|---|---|---|---|---|---|---|---|
| Damage | 60 | 78 | 96 | 114 | 132 | 150 | 168 | 186 |
| Range | 10 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
| Cooldown | 2.5 | 2.5 | 2.5 | 2.5 | 2.5 | 2.5 | 2.5 | 2.5 |
| Hits | 2 | 2 | 2 | 3 | 3 | 3 | 4 | 4 |
Possible random upgrades
At every level the card adds one of these (the value grows with the card's rarity):
+10% damage-6% cooldown+1 hit+10% area
Attack form: Charge
Dash at the enemy and plow through anyone in between. Family: Melee.
Who learns it
Kibaright away?
???A jutsu you haven't discovered yet.
Learned by a ninja you don't have yet.