Orochimaru
The Snake Sannin.
How to face it
Nature: Wind. Super effective against it: Fire. Resists: Lightning.
Super effective jutsu
| Jutsu | Nature | Chi |
|---|---|---|
| Katon: Great Fireball Jutsu | Fire | ![]() |
| Amaterasu | Fire | ![]() |
| Paper Bomb Kunai | Fire | tutti |
| Nine-Tails Chakra Cloak | Fire | ![]() |
| Katon: Phoenix Flower Jutsu | Fire | ![]() |
| Morning Peacock | Fire | ![]() |
| Paper Bomb Trap | Fire | ![]() |
| Katon: Dragon Flame | Fire | ![]() |
| Katon: Toad Flame | Fire | ![]() |
| Katon: Ash Cloud | Fire | ![]() |
| Bashosen | Fire | ![]() |
Attacks
- Spikes from the ground. Don't stand still.
- Projectile barrage. Circle around it.
- Summons reinforcements. Take out the small ones before they surround you.
Summons: Orochimaru's Snake
Transformations
In a run they come as a surprise, mid-fight.

Five Elements Seal
Below 70% health · speed ×1.1
«The Fox's chakra is a nuisance. I'll lock it away in here.»

The Cursed Seal Bite
Below 35% health · size ×1.1 · speed ×1.15
«A little gift for you, Sasuke. The mark will lead you to me.»
Where it's met
- Chapter 2 (legendary enemy)
- Mission S: The Return of the Sannin
- Hideout, floor 2
Once defeated it always drops a sealing parchment (first seal 120 ryo), 2 Toad Coins and 1 Bingo Book Bounty.
?
???A legendary enemy you haven't discovered yet.
Met in: Chapter 2 (legendary enemy), Mission S: The Return of the Sannin...







