First steps
In NaruBonk you focus on moving and your jutsu attack on their own. Stay alive and get stronger every level.
The Academy Exam
Your first run is the graduation exam, with Naruto. Iruka teaches you the basics during the run: moving, jutsu and gems, jumping, dashing, the secret technique and summoning scrolls. When you need a button the game slows down and Iruka tells you which one to press. He shows keys, on-screen buttons or controller buttons, depending on what you're using.
- At the start the game asks if you've played a survivor game before. If you answer Yes you take the same exam without lessons. You can also skip the lessons from the pause menu.
- At the end comes Mizuki. Beat him and Iruka gives you his headband.
- Then Iruka offers to let you stay at the training ground against stronger and stronger dummies. Leave whenever you want. The mission is already won and falling doesn't count.
- After the exam you pick your team at the Academy (see Choosing the team).
The runs after that
- From the main screen press Play. The main path is the Ninja Saga, with a ninja from your team, for example those of Team 7:
Naruto
Sasuke
Sakura - Move with WASD. No need to aim, your jutsu hit the nearest enemy.
- Collect the chakra that enemies drop. It fills the blue bar and levels you up.
- At every level choose one card out of three. It can be a new jutsu, an extra level for a jutsu you have or a passive parchment. See the guide Choosing cards.
- When an enemy charges you, press Shift to Dash. For a moment nothing can hit you. Space jumps over small enemies. If you're surrounded, use Substitution (F). You vanish in a puff of smoke and a log takes your place, drawing the enemies. You reappear a few meters ahead.
- The secret technique fills up as you fight. Press R when lots of enemies are around you, or turn on Y and it fires by itself.
- Halfway through a chapter comes a strong enemy, at the end a legendary enemy. Beat it and the chapter is yours.
Tip
In the first minutes, take a jutsu that hits an area, like an explosion or a wave. Enemies come in groups and one hit at a time isn't enough.
After the run
- I ryo you earn are yours to keep. Spend them in the Dojo to get stronger in every run. See Making ryo and spending it well.
- Completing chapters you earn rank points and unlock modes, missions and some ninja. You recruit the other team ninja in a run with the Bell Test. See From Genin to War Hero.
- Defeated enemies sometimes drop a sealing parchment. Pick it up and that creature goes into the Seal Scroll.
The first things to know
- Your health. When you get hit, a small health bar shows under your ninja for a few seconds. It's green, turns orange below half and red below a quarter. When it's about to run out, the screen edges turn red. Get away from enemies and your health comes back slowly. You can turn off the bar and the edge in Settings › Effects.
- Chakra natures. Every jutsu and every enemy has a nature, and the right one does double damage. See Using natures.
- Evolutions. At levels 10 and 20 your ninja awakens, with a new look and a stronger secret technique.
- Tool scrolls. Generals and legendary enemies drop summoning scrolls with ninja tools inside. You pick one of three.
- Events. Now and then an event shows up on the minimap, like a shrine or a merchant. It's usually worth going.
- Bell Test. A Konoha ninja runs off with a bell. Chase them and stay close until the yellow ring fills up and they join you. If they get away, they come back next run.
- Team call. When the team bar is full, press C and the teammates you recruited arrive with their combo. See Choosing the team.
Tip
Even if you lose, you keep your ryo and seals. A couple of Dojo levels are enough to feel the difference.