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First steps

In NaruBonk you focus on moving and your jutsu attack on their own. Stay alive and get stronger every level.

The Academy Exam

Your first run is the graduation exam, with Naruto. Iruka teaches you the basics during the run: moving, jutsu and gems, jumping, dashing, the secret technique and summoning scrolls. When you need a button the game slows down and Iruka tells you which one to press. He shows keys, on-screen buttons or controller buttons, depending on what you're using.

  1. At the start the game asks if you've played a survivor game before. If you answer Yes you take the same exam without lessons. You can also skip the lessons from the pause menu.
  2. At the end comes Mizuki. Beat him and Iruka gives you his headband.
  3. Then Iruka offers to let you stay at the training ground against stronger and stronger dummies. Leave whenever you want. The mission is already won and falling doesn't count.
  4. After the exam you pick your team at the Academy (see Choosing the team).

The runs after that

  1. From the main screen press Play. The main path is the Ninja Saga, with a ninja from your team, for example those of Team 7: Naruto Sasuke Sakura
  2. Move with WASD. No need to aim, your jutsu hit the nearest enemy.
  3. Collect the chakra that enemies drop. It fills the blue bar and levels you up.
  4. At every level choose one card out of three. It can be a new jutsu, an extra level for a jutsu you have or a passive parchment. See the guide Choosing cards.
  5. When an enemy charges you, press Shift to Dash. For a moment nothing can hit you. Space jumps over small enemies. If you're surrounded, use Substitution (F). You vanish in a puff of smoke and a log takes your place, drawing the enemies. You reappear a few meters ahead.
  6. The secret technique fills up as you fight. Press R when lots of enemies are around you, or turn on Y and it fires by itself.
  7. Halfway through a chapter comes a strong enemy, at the end a legendary enemy. Beat it and the chapter is yours.
Tip

In the first minutes, take a jutsu that hits an area, like an explosion or a wave. Enemies come in groups and one hit at a time isn't enough.

After the run

  1. I ryo you earn are yours to keep. Spend them in the Dojo to get stronger in every run. See Making ryo and spending it well.
  2. Completing chapters you earn rank points and unlock modes, missions and some ninja. You recruit the other team ninja in a run with the Bell Test. See From Genin to War Hero.
  3. Defeated enemies sometimes drop a sealing parchment. Pick it up and that creature goes into the Seal Scroll.

The first things to know

Tip

Even if you lose, you keep your ryo and seals. A couple of Dojo levels are enough to feel the difference.